
Supports compatibility checker tool (See Compatibility Guide).Supports new device state to know user put down or picked up controller (See WVR_IsDeviceTableStatic).Supports feature of using hand and controller simultaneously (Early Access) (See WVR Hand).Add WVR_SetPassthroughOverlayAlpha which allows to set passthrough overlay alpha value (See WVR_SetPassthroughOverlayAlpha).Does not support IME in the current version.32-bit builds may encounter an issue where abnormal black shadows are rendered and the application may crash when encountering this issue.Alpha blending with translucent foreground objects is wrong for StereoLayers with the “Supports Depth” option enabled.The Multi-Layer “Supports Depth” option is not supported in UE5.Please disable Mobile Multi-View to avoid this issue if you would like to use FoveatedRendering feature. FoveatedRendering will take no effect when Mobile Multi-View is enabled.Please set MSAA Sample Count as No MSAA in project settings to avoid this issue. The android application will crash while launching. Such as WaveVR_Pawn/Controller Loader/WaveVR_ControllerInstanceManager/Wave_AdaptiveController/WaveVR_RenderModel/WaveVR_LinePointer/WaveVRInputModuleGaze/WaveVRInputModuleManager/Interaction_Interface. Removed deprecated APIs and blueprint class Assets.The ResetOrientationAndPosition implemented by InAppRecenter.Now the indicators will show if ShowIndicator is true. Calling Show Passthrough Overlay with DelaySubmit=true will hide indicators no matter what ShowIndicator is in previous version.Added option Position in InAppRecenter blueprint function to recenter position of tracking space only.Added Eye Tracking Gaze (RaycastEyeTracking) feature.Added Projected Passthrough APIs (See WVR System).


